Mod Authoring/The Lazy Man's Guide
So you want to get into UnrealScript hacking now now now. This is what you should do:
- Export UnrealScript source files. Open UnrealEd, set the browser bar to Classes. Hit Export All. This dumps the UnrealScript source files to disk instantly creating your own SDK.
- Create a package directory and hack some code. Like this:
mkdir MyPackage cd MyPackage mkdir Classes cd Classes edit MyScriptFile.uc
- Add your package to the EditPackages list in UnrealTournament.ini.
- Build your files with ucc. First delete your
MyPackage.u
if it exists. ucc make only rebuilds missing code packages. Then typeucc make
from the System directory of your Unreal Tournament install.
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