LegalAssassin
They say that revolutionaries are not like normal people. But what then, may I ask, is the price for immortality?
Anthony Byrne's "Meeting Che Guevara and the Man from Maybury Hill" by Igloo Films (2002)
Projects
- Lying on the couch watching TV
- School, the never ending project
- Researching WW2 - British weapons is the main thing at the moment
Skills of Importance to Game Design
Basic
- History, most ages (expert knowledge on WW2)
- Geography/Geology (intermediate)
- Using search engines (some people aren't capable of this, it seems)
- Creation of realistic enviroments/Reproduction of reality/Scale modelling
- You name it
Computers/Game Design
- Unreal Ed 2.0 and 3.0 (expert/intermediate knowledge respectively)
- Modelling (Fully compatible with Milkshape)
- Unwrapping (LithUnwrap, simple stuff)
- Skinning (skilled to intermediate)
- Creating Textures (mostly from photos)
- Beta testing
- Sound Creation (Basic knowledge, can do advanced things using luck)
- Web design (HTML coding, some CSS, intermediate)
Past team positions
- Beta testing - [JailBreak]
- Level Design - [Night's Edge mod]
- Level Design/Beta testing/Historian - [The Third Reich] - BAD TEAM
- Unknown (perhaps betatesting?) - [AirfightUT]
- Modelling/Web design (spruced up the graphics) - [Project Korps]
- Modelling - [Carpathian Crosses]
Rants and rages
LegalAssassin/How not to sell a game
Other crap
Comments (put comments here)
Mosquito: I didn't know you worked on night's edge, I downloaded it last week. Pretty good for the time is was created.
Legal: Yup, the concept was ok, but due to lack of advertising it died. That the 1.0 server crashed once the third player got online didn't help either...