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LadderInventory

Actor (UT) >> Inventory (UT) >> LadderInventory
class LadderInventory extends Inventory;

// Game
var travel int          Slot;                   // Savegame slot.

// Ladder
var travel int          TournamentDifficulty;
var travel int          PendingChange;          // Pending Change 
                                                // 0 = None  1 = DM
                                                // 2 = CTF   3 = DOM
                                                // 4 = AS
var travel int          PendingRank;
var travel int          PendingPosition;
var travel int          LastMatchType;
var travel Class<Ladder> CurrentLadder;

// Deathmatch
var travel int          DMRank;                     // Rank in the ladder.
var travel int          DMPosition;                 // Position in the ladder.

// Capture the Flag
var travel int          CTFRank;
var travel int          CTFPosition;

// Domination
var travel int          DOMRank;
var travel int          DOMPosition;

// Assault
var travel int          ASRank;
var travel int          ASPosition;

// Challenge
var travel int          ChalRank;
var travel int          ChalPosition;

// TeamInfo
var travel class<RatedTeamInfo> Team;

var travel int          Face;
var travel string       Sex;

var travel string       SkillText;
        
function Reset()
{
    TournamentDifficulty = 0;
    PendingChange = 0;
    PendingRank = 0;
    PendingPosition = 0;
    LastMatchType = 0;
    CurrentLadder = None;
    DMRank = 0;
    DMPosition = 0;
    CTFRank = 0;
    CTFPosition = 0;
    DOMRank = 0;
    DOMPosition = 0;
    ASRank = 0;
    ASPosition = 0;
    ChalRank = 0;
    ChalPosition = 0;
    Face = 0;
    Sex = "";
}

function TravelPostAccept()
{
    if (DeathMatchPlus(Level.Game) != None)
    {
        Log("LadderInventory: Calling InitRatedGame");
        DeathMatchPlus(Level.Game).InitRatedGame(Self, PlayerPawn(Owner));
    }
}

function GiveTo( Pawn Other )
{
    Log(Self$" giveto "$Other);
    Super.GiveTo( Other );
}

function Destroyed()
{
    Log("Something destroyed a LadderInventory!");
    Super.Destroyed();
}

defaultproperties
{
    TournamentDifficulty=1
    bHidden=True
}

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