InstantRockets
This mutator forces all rocket launchers to fire instantly - no more loading up 6 rockets in one go, simply fire one at a time.
Methods Inherited From Mutator (UT)
Interestingly, the mutator sets the rocket launchers to instant fire from two different functions. Beats me why though.
- bool AlwaysKeep (Actor (UT) Other)
- For every instance of UT Eightball encountered, the objects bAlwaysInstant property is set to true.
- bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
- For every instance of UT Eightball encountered, the objects bAlwaysInstant property is set to true.