Health
Upon pickup, increases a player's Health by HealingAmount.
Properties
- int HealingAmount
- Amount to increase a player's health by. Will not cause health to exceed default value (ie go over 100, the default player full health) unless bSuperHeal = True. Default value is 20.
- bool bSuperHeal
- If True, allows Health + HealingAmount to exceed default Health up to twice the default value.
Known Subclasses
Health +- Bandages – (HealingAmount = 5) +- NaliFruit? +- SuperHealth – (HealingAmount = 100, bSuperHeal = True)