GUIFont
GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).
Properties
- string KeyName
- This is the name used for lookup.
- bool bFixedSize
- If true, only FontArray[0] is used.
- array<string> FontArrayNames
- Holds all of the names of the fonts.
- array<Font> FontArrayFonts
- Holds all of the fonts.
Methods
- Font GetFont( int XRes ) [native,event]
- Returns the font for the current resolution.
- Font LoadFontStatic( int i ) [static]
- Dynamically loads a font from default.FontArrayNames into default.FontArrayFonts and returns it.
- Font LoadFont( int i )
- Dynamically loads a font from FontArrayNames into FontArrayFonts and returns it.
Known Subclasses
- UT2DefaultFont?
- UT2HeaderFont?
- UT2IRCFont?
- UT2LargeFont?
- UT2MenuFont?
- UT2MidGameFont?
- UT2ServerListFont?
- UT2SmallFont?
- UT2SmallHeaderFont?