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EnhancedItems/PlayerShell

UT :: Actor (UT) >> Effects (UT) >> /EIEffects >> /PlayerShellEffect >> PlayerShell (Package: EnhancedItems)

This class is part of the EnhancedItems package by Wormbo.

Methods

Inherited From Actor (UT)

PostBeginPlay( )
Calculates the maximum size offset.

Inherited From /PlayerShellEffect

ShowMe( )
Sets the mesh and drawscale to the owning player's values.

New Methods

byte GetIdealFatness(int FatnessOffset)
Returns a good fatness offset.
int GetMaxOffset( )
Returns the maximum possible fatness offset.

Some Subclasses in EnhancedItems-based Mods

  • AuraShell – Base class of effects used by the auras in Wizzard UT, a mod (maybe too?) heavily inspired by Diablo 2. It's unfinished and will never be released officially, so here's a link: http://www.koehler-homepage.de/Wormbo/other/WizzardUT.zip (You also need to download the EnhancedItems package.)
  • Q3PlayerShell – PlayerShells used in [Quake 3 Tournament]
    • EnviroShell – the Battle Suit's visual effect
    • QuadShell – the Quad Damage's visual effect
    • RegenShell – the Regeneration' visual effect

Category Class (UT)
Category Custom Class

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