| Home Page | Recent Changes

ElevatorTriggerPlus

UT :: Actor (UT) >> Triggers (UT) >> ElevatorTrigger >> ElevatorTriggerPlus (custom)

The elevator trigger only responds to proximity. This class disables proximity but adds tag event response.

//=============================================================================
// ElevatorTriggerPlus.
//=============================================================================
class ElevatorTriggerPlus extends Triggers;

// A special trigger devised for the ElevatorMover class, since
// detecting one trigger message is not enough to determine 2 or more
// different commands (like up/down). When an event
// triggers it, it sends a message to the ElevatorMover with the desired
// keyframe change and moving time interval.

var() int GotoKeyframe;
var() float MoveTime;
var() bool bTriggerOnceOnly;

//
// Called when something triggers the trigger.
//
function Trigger( actor Other, pawn EventInstigator )
{
local ElevatorMover EM;
// Call the ElevatorMover's Move function
if( Event != '' )
foreach AllActors( class 'ElevatorMover', EM, Event )
EM.MoveKeyframe( GotoKeyFrame, MoveTime );

if( bTriggerOnceOnly )
// Ignore future touches.
SetCollision(False);
}

Implementation

  1. open actor browser
  2. click on "triggers"
  3. click "trigger" → "new script"
    1. package: MyLevel
    2. name : ElevatorTriggerPlus
  4. put the code over the small code UT put there
  5. tools → compile changed
  6. use the trigger in your level before you save and exit or it wont save it

(there's a page that explains this you can link to: Create A Subclass)

Credit

Taken from http://forums.beyondunreal.com/showthread.php?t=88718

Credit to "The_Countess".


Tarquin: Is this for UT or UT2003?

Wormbo: AFAIK there's no class'ElevatorMover' for UT2003.

Tarquin: Doh!

Category Custom Class

Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In