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Dezro/DMFix

class DMFix extends GameRules;

function PostBeginPlay()
{
    Super.PostBeginPlay();
    
    if (!Level.Game.bAllowVehicles)
        Level.Game.bAllowVehicles = true;
}

function bool PreventDeath(Pawn Killed, Controller Killer, class<DamageType> damageType, vector HitLocation)
{
    local Pawn Driver;

    if ( (NextGameRules != None) && NextGameRules.PreventDeath(Killed,Killer, damageType,HitLocation) )
        return true;

    if ( Vehicle(Killed)!=none && Vehicle(Killed).Driver!=none )
    {
        Driver = Vehicle(Killed).Driver;
        Vehicle(Killed).KDriverLeave(true);
        Driver.TakeDamage( max(999, Driver.Health*2), Killer.Pawn, HitLocation, VRand(), damageType);
    }

    return false;
}

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