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Decoration (DX)

DX :: Object (DX) >> Actor (DX) >> Decoration (Engine)

Properties

Float BaseEyeHeight
For conversations
bool bBobbing
bool bOnlyTriggerable
bool bPushable
bool bPushSoundPlaying
bool bSplash
bool bWasCarried
class<inventory> content2
class<inventory> content3
class<inventory> contents
class<actor> EffectWhenDestroyed
sound EndPushSound
int numLandings
sound PushSound

Functions

BaseChange( )
Bump( actor Other )
Destroyed( )
Drop( vector newVel )
FollowHolder( Actor Other )
Frag( class<fragment> FragType , vector Momentum , float DSize , int NumFrags )
Landed( vector HitNormall )
skinnedFrag( class<fragment> FragType , texture FragSkin , vector Momentum , float DSize , int NumFrags )
Timer( )
Trigger( actor Other , pawn EventInstigator )
ZoneChange( ZoneInfo NewZone )

Events


Category Class (DX)

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