Data Import And Export
This is a reference page for all menu commands which export / imort data. Simple instructions are elsewhere on:
Importing commands
File → Open
reads:
- UNR map file format
File → Import...
reads:
- T3D Unreal Text format
Brush → Open Brush
reads:
- U3D Unreal brush binary format
This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.
Brush → Import...
reads:
- T3D Unreal Text format
- DXF
- ASC
Exporting commands
Brush → Export...
saves the red builder brush, no matter what is currently selected
writes:
- T3D Unreal Text format
File → Export...
Saves the whole map as a T3D File. Useful for using MapScale, for example.
Related Topics
Comments
- would these be better grouped by method first, then by direction?
- good old fashioned copy / paste needs mentioning here too