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Console Commands/Stats Console Commands

What follows is a definition of all of the console commands for UT2004 that can be used to show statistics about the game currently playing.

See /Stats Console Commands (UT) for the corresponding UT console command listing.

Misc Commands

MEMSTAT
Show Windows overall memory statistics.
OBJ CLASSES
Prints a list of all loaded classes.
OBJ DEPENDENCIES PACKAGE=<pkgname> EXCLUDE1=<otherpackage> EXCLUDE2=<otherpackage>...
Show package dependencies
OBJ GARBAGE
Initiates garbage collection.
OBJ HASH
Show object hashing statistics.
OBJ LINKERS
Show a list of active linkers (each linker is responsible for loading objects from a package file).
OBJ LIST CLASS=<objectclass> INSIDE=<insideclass>
List all objects belonging to the class and residing inside the specified object. If the class isn't specified, lists all objects. If the inside object isn't specified, shows all objects. Gives a summary of memory usage. This is very useful during game play for figuring out how much memory is being used. In UnrealEd, this statistic isn't useful because a huge amount of extra stuff is loaded which might not be used by your map.
OBJ REFS CLASS=<objectclass> NAME=<objectname>
Show a list of objects which reference the object you specify. When trimming memory usage, this is useful for figuring out why some object is being loaded.
REPORT
Copies a report of the current gameplay situation to the clipboard. You can then paste the resulting text into an email program, Notepad, etc. Extremely useful for beta testers, because it dumps the player's location, the difficulty level, etc.

STAT Commands

STAT ALL
Enables all STATS displays except ANIM.
STAT NONE
Disables all STATS displays.
STAT DEFAULT
STAT RESET
Disables all STAT displays except FPS.
STAT ANIM
Toggles animation statistics display for all actors with DrawType DT_Mesh.
STAT AUDIO
Toggles audio statistics display.
Audio
Update ms
Occlusion ms
Sources Active
Sources Stopped
Sources Started
STAT FPS
Toggles display of current and average number of frames per second.
STAT GAME
Toggles game engine statistics display.
Collision
StaticMesh ms
StaticMesh Cache Hits
StaticMesh Cache Misses
StaticMesh Cache Flushes
BSP ms
Terrain ms
Corona ms
Karma
KTriListQuery ms
KUpdateContracts ms
KIntersect ms
KWorldStepSafeTime ms
PreKarmaStep ms
ConstraintSolver ms
FindModelSafetime ms
PostKarmaStep ms
physKarma ms
Temp ms
LIPSinc
Active
CurveEval ms
BlendIn ms
NormalBlend ms
BlendOut ms
TotalBlend ms
Update ms
BlendFinal ms
Total ms
Fluid
Simulate ms
VertexGen ms
Render ms
Game
Script ms
ScriptTick ms
Actor ms
Path ms
See ms
Spawning ms
Audio ms
CleanupDestroyed ms
Unused ms
Net ms
Particle ms
Canvas ms
Physics ms
Move ms
Move
MLChecks ms
MPChecks ms
RenderData ms
HUD PostRender ms
Interaction Pre ms
Interaction Post ms
ScriptDebug ms
STAT HARDWARE
Toggles hardware accelerator statistics display.
Hardware
NumPrimitives
NumSVPVertices
NumTextures
KByte TexturesBytes
KByte Total Resources
PushState ms [num]
PopState ms [num]
SetRenderTarget ms [num]
SetMaterial ms [num]
SetMaterialBlending ms [num]
SetVertexStream ms [num]
SetDynStream ms [num]
SetIB ms [num]
SetDynIB ms [num]
DrawPrimitive ms [num]
Lock ms [num]
Unlock ms [num]
Present ms [num]
StateChanges ms [num]
TextureChanges ms [num]
TransformChanges ms [num]
LightChanges ms [num]
LightSet ms [num]
Clear ms [num]
DynVBLock ms [num]
DynVBDiscards
KByte DynVBBytes
KByte DynIBBytes
NumVertexStreams
NumIndexBuffers
KByte VertexStreamBytes
KByte IndexBufferBytes
StreamSourceChanges
STAT LIGHT
Toggles the list of lights that are affecting the player.
             The command crashes with a GPF when a model (player, bot,...) is displayed.
             It only works with the Flak Cannon.
mesh
actor
sphereradious
[light actor]
Rad
Col
Alph
Dst
ky
br
STAT NET
Toggles network performance statistics display.
Net
Ping
Channels
Unordered
PacketLoss
Packets
Bunches
Bytes
Speed
Reps
RPC
PV
VoiceBunches
VoiceTime ms
ControlTime ms
STAT RENDER
Toggles rendering statistics display.
Frame
Frame ms
Render ms
Stats Render ms
BSP
Render ms
Sections
Nodes
Triangles
DynamicLighting ms
DynamicLightings
LightMap
Time ms
Updates
Projector
Render ms
Attach ms
Projectors
Triangles
Stencil
Render ms
Nodes
Triangles
Visibility
Setup ms
MaskTests
MaskRejects
BoxTests
BoxRejects
Traverse ms
ScratchBytes
MeshLight ms
Terrain
Render ms
Sectors
Triangles
DrawPrimitives
DecoLayer
Render ms
Triangles
Decorations
Mesh
Skin ms
Result ms
LOD ms
Pose ms
Skel ms
Rigid ms
Draw ms
Particle
SpriteSetup ms
Particles
ParticlesTicked
Render ms
StaticMesh
Triangles
Triangles ms
Batches
BatchedSortedTriangles
BatchedSortedSections
BatchedSort ms
BatchUnsortedSections
BatchedUnortedTriangles
BatchRender ms
UnbatchedSortedTriangles
UnbatchedSortedSections
UnbatchedSort ms
UnbatchedUnsortedSections
UnbatchedUnsortedTriangles
UnbatchedRender ms
Batch
Batches
Primitives
Render ms
STAT XBOXMEM

Discussion

SuperApe: Really could use definitions on these for debugging purposes.


Category To Do – Fill in definitions

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