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Braagh's Projector Happy Fun Time

I apolologize for the sheer amount of sarcasm in the title. I couldn't help it.

This page is basically going to be information about projectors as simplified as I can get it to be. It will be kind of random at first, but I will refine it later, and try to supply as much information as I can. I'm learning as much as I can about projectors, but if you have more, it would be very useful. Also, a lot of this is going to be repetitive from other articles, but I'm simply trying to simplify and expand the information. Also, this is under construction. A lot of construction.

Hear no evil, See no evil, Speak no Evil

Projectors seem to be a taboo topic. Their isn't much that much information, and in the end, the people who actually know how to use them, don't actually know how to use them.

This isn't meant as an insult, projectors seem to be mainly winging it, and hoping they work.

There seems to be a general confusion about them. People who know about them say they are useful and efficient, but everyone else stares in awe, attempts, then gets annoyed and uses a dynamic light instead.

I, as a noob mapper, am trying to help my fellow noob mappers, by explaining how to use them, using as few fancy terms as possible.

Projectors

Well, projectors project things. Yeah, pretty simply named. It's a great misnomer.

That is what they do though. They project a texture onto any surface you want. The texture is defined in the Material ProjTexture. The surfaces are defined via the various bProject... properties. Most of these are reasonably self explanatory as long as you know at least a little about UEd.

(More to be Added)

Textures

Textures are the most important part of the projector. If the projector has no texture, there's nothing it can do.

Packages

Just about every texture can be used with projectors, these are just shadow and light projectors.

Light and Shadow Textures

Package Type
AbaddonArchitecture One grate shadow
AbaddonArchitecture-epic Several grate shadows and a few versions of a fan shadow
AbaddonHardwareBrush A couple projectors used on DM-Insidious
AlleriaArchitecture A couple grates, and a fan
AntalusTextures Very pretty tree shadows, Seriously
AW-2004Particles Some of these could be very useful
AWCity Some of these could be used for cloud shadows
AWDecals All projective textures
AWGlobal Some projectors
AW-Metals “AW-Tanker Shadow”
Bastien_02 A couple grates (those grates usually used as gates)
cassTextures2 Some good grates, and some odd shaped ones used on Gestalt
cf_tex01 Headlight projectors
cf2 One grate texture(six sided figure)
CheckerFX Weird window shadows
CitadelTextures Cactus shadow and windmill shadow
CliffTest Tree shadow
cp_projected_new More grates and a couple more oddly shaped ones
cp_projectedtex More grates and tree shadows
DavesTextures Quite a few, several used on Gael
DecorationProjectors Weird projectors

non-shadow: BloodFX

To make your own

The Projector Commandments

  1. You shall not undo. Ever. Don't touch Ctrl+Z. Just don't. Ever.
  2. You shall not base the way things look off the preview in the editor.
  3. more to come

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