Braagh's Projector Happy Fun Time
I apolologize for the sheer amount of sarcasm in the title. I couldn't help it.
This page is basically going to be information about projectors as simplified as I can get it to be. It will be kind of random at first, but I will refine it later, and try to supply as much information as I can. I'm learning as much as I can about projectors, but if you have more, it would be very useful. Also, a lot of this is going to be repetitive from other articles, but I'm simply trying to simplify and expand the information. Also, this is under construction. A lot of construction.
Hear no evil, See no evil, Speak no Evil
Projectors seem to be a taboo topic. Their isn't much that much information, and in the end, the people who actually know how to use them, don't actually know how to use them.
This isn't meant as an insult, projectors seem to be mainly winging it, and hoping they work.
There seems to be a general confusion about them. People who know about them say they are useful and efficient, but everyone else stares in awe, attempts, then gets annoyed and uses a dynamic light instead.
I, as a noob mapper, am trying to help my fellow noob mappers, by explaining how to use them, using as few fancy terms as possible.
Projectors
Well, projectors project things. Yeah, pretty simply named. It's a great misnomer.
That is what they do though. They project a texture onto any surface you want. The texture is defined in the Material ProjTexture. The surfaces are defined via the various bProject... properties. Most of these are reasonably self explanatory as long as you know at least a little about UEd.
(More to be Added)
Textures
Textures are the most important part of the projector. If the projector has no texture, there's nothing it can do.
Packages
Just about every texture can be used with projectors, these are just shadow and light projectors.
non-shadow: BloodFX
To make your own
The Projector Commandments
- You shall not undo. Ever. Don't touch Ctrl+Z. Just don't. Ever.
- You shall not base the way things look off the preview in the editor.
- more to come