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Bot (UT)/Graphics And Animation

Actor >> Pawn (UT) >> Bot (UT) / Graphics and Animation Functions

Note: This section maybe be pointless, but I'm including it for completeness sake. and you never know, someone might want to finish it off.

function PlayLookAround()
Finish me
function PlayChallenge()
Finish me
function PlayCombatMove()
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function PlayDeathHit( float Damage, vector HitLocation, name damageType, vector Momentum )
Finish me
function PlayDyingSound()
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function PlayFiring()
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function PlayFlip()
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simulated function PlayFootStep()
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function PlayGutHit( float tweentime )
Finish me - Default location specific take hits - make sure pain frames are named right
function PlayHeadHit( float tweentime)
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function PlayHit( float Damage, vector HitLocation, name damageType, vector Momentum )
Finish me
function PlayHitAnim( vector HitLocation, float Damage )
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function PlayLeftHit( float tweentime )
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function PlayMeleeAttack()
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function PlayMovingAttack()
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function PlayOutOfWater()
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function PlayRightHit( float tweentime )
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function PlayRangedAttack()
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function PlayTakeHitSound( int damage, name damageType, int Mult )
Finish me
function PlayWaving()
Finish me

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