Bot (UT)/Graphics And Animation
Note: This section maybe be pointless, but I'm including it for completeness sake. and you never know, someone might want to finish it off.
- function PlayLookAround()
- Finish me
- function PlayChallenge()
- Finish me
- function PlayCombatMove()
- Finish me
- function PlayDeathHit( float Damage, vector HitLocation, name damageType, vector Momentum )
- Finish me
- function PlayDyingSound()
- Finish me
- function PlayFiring()
- Finish me
- function PlayFlip()
- Finish me
- simulated function PlayFootStep()
- Finish me
- function PlayGutHit( float tweentime )
- Finish me - Default location specific take hits - make sure pain frames are named right
- function PlayHeadHit( float tweentime)
- Finish me
- function PlayHit( float Damage, vector HitLocation, name damageType, vector Momentum )
- Finish me
- function PlayHitAnim( vector HitLocation, float Damage )
- Finish me
- function PlayLeftHit( float tweentime )
- Finish me
- function PlayMeleeAttack()
- Finish me
- function PlayMovingAttack()
- Finish me
- function PlayOutOfWater()
- Finish me
- function PlayRightHit( float tweentime )
- Finish me
- function PlayRangedAttack()
- Finish me
- function PlayTakeHitSound( int damage, name damageType, int Mult )
- Finish me
- function PlayWaving()
- Finish me