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AgentBionicman

My thoughts about lag and why I think reliable replication is partly to blame.

When there is information sent reliably to a client from a server and

that information is not being received, due to network interference,

the server has to keep sending that information until it is received, as the game progresses more

information needs to be sent to the client reliably, all this inforamtion starts building up untill

a spike of information is sent out to the client causing lag.

Note: that in the Actor class there's no reliable replication at all.

Comments :)

MythOpus: LIES!

AgentBionicman What if all replication in uscript used reliable replication? There would be serious

lag, wouldn't there? Thats what I'm trying to point out. Perhaps I didn't described it cleary above.


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