| Home Page | Recent Changes

Add A Volume

This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.

Overview

Volumes are a new concept in the UT2003 Unreal Engine. They are a region of space in which certain behaviour is defined. In a sense they take over from:

Instructions

Make a brush shape

Volumes can be any shape (concave bad though? someone confirm?), so UnrealEd uses the red builder brush to define a shape, in exactly the same way as when you make a brush.

Choose a brush builder button from the brushbuilders section of the toolbox:

  • click the button to get the default settings
  • right-click to call up a parameter window.

Most volumes will be made with the cube builder, so for this:

  1. right-click the cube builder button
  2. enter the height, width and breadth you want
  3. click "Build"

Add the volume

[interface-Ed3-AddVolume]

Right-click the button

Right-click on the Add Volume button in the left toolbox area and select type of volume you want. These are:

  • BlockingVolume – Used for limiting player movements, works like the Invisible Collision Hull in UT
  • Volume – Generic volume with no properties, you can use these for Location Tags in outdoor areas where zoning may not be possible.
  • LadderVolume
  • PhysicsVolume – Created with default physics, gravity and other properties can be changed in this volume to create reverse gravity, wind, etc
  • DefaultPhysicsVolume – This cannot be used by mappers. The class holds the physics properties used in areas that are not contained within any PhysicsVolume.
  • PressureVolume?
  • WaterVolume – The player "swims" in this volume, complete with blue fogged view and distorted audio
  • SnipingVolume
  • LavaVolume? – Damages the actor that falls in here, with the Lava damage type "Player crashed and burned"
  • xFallingVolume – Damages the actor that falls in here with Falling damage type "Player left a small crater"
  • LimitationVolume
  • HitScanBlockingVolume?

A white cube will now appear in your level: this is the Volume actor. You can move it as you would a brush.

If you're working with water or lava, you'll need to add a sheet or a FluidSurfaceInfo if you want the water to have a visible surface. Volumes just contains the physics, nothing more.

Related Topics


Category Tutorial

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In