Actor (UT)/Collision
These properties determine the size and behaviour of an Actor (UT)'s collision cylinder.
Note that the cylinder is always upright, no matter what the Actor (UT)'s orientation.
Properties
Boolean Flags
- bBlockActors
- Blocks non-player Actor (UT)s.
- bBlockPlayers
- Blocks player actors (PlayerPawns and Bot (UT)s).
- bCollideActors
- Collides with other Actor (UT)s.
- bCollideWorld
- Collides with the world geometry.
- bCollideWhenPlacing
- Collides when being moved; can't be set into geometry.
- bProjTarget
- Set this true if you want your object to be a potential target for projectiles (subject to adjusted aim in single-player mode).
Collision Cylinder
The size of the collision cylinder is given by the two properties CollisionHeight and CollisionRadius.
Related topics
- Actor (UT)
- DuckingZone – A zone where ducking players actually become smaller in Unreal Tournament.
- Collision Cylinder – Details on collision and on Touch, Untouch and other related events.
- OCD – Technical lowdown of object collision detection.
- Actor Overview – More on working with Actors, adding actors to a map and setting properties.